Arrow is a sentient sniper rifle, which in his awesomeness will always allow his user to roll with advantage, and deal out a massive 2d12 dmg per shot, Arrow operates in a symbiotic relationship with his wielder. In return for this edge he grants his user, they must help him with his list of targets that need to be eliminated, his former life as a powerful wizard gave him many enemies and now he is out for his justice on them.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, spend 1 hour with him during down time., Damage, Combat, Range, Two-Handed, Ammunition (Firearms), Reload, Slow
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