Sometimes dropped by Leprechauns, these bagpipes are used to scare off potential invaders. If you use your action to play the bagpipes, all creatures within 120 feet (but farther than 20 feet away) who can hear the instrument must succeed on a DC 15 Wisdom saving throw or be affected as though by the fear spell. The bagpipes can't be used in this way again until the next dawn.
While frightened by these bagpipes, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn’t have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the effect ends for that creature.
Notes: Frightened, Instrument
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