You have a +2 bonus to attack and damage rolls made with this magic weapon. This weapon has an animal skull affixed between it's double axe heads and is quite intimidating.
Ahmaergo was obsessed with the idea and image of the minotaur and named this axe thusly. His knowledge of animal taxonomy, however, was rather poor. The skull on the axe is that of a goat. Had he known this, he may have learned the activation phrase for it's magical properties.
Summon Goat. Once the activation phrase "goat's gruff!" is said, the skull on this axe can become a giant goat for up to 6 hours. It reverts to a skull early if it drops to 0 hit points or if you use an action to speak the command word again while touching it.
The goat has an Intelligence of 8, 37 hit points, and can speak Common. It also has darkvision. The goat is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. Once it has been used, it can't be used again until 7 days have passed.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Summoning, Damage, Combat, Heavy, Two-Handed, Cleave
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