Weapon (crossbow, heavy), very rare (requires attunement by a creature)

Arcane smiths from the Dwarven city of Kuirōs have produced countless arcane contraptions; Arbalest is one such construct. The weapon is heavily modified with advanced arcane machinery, typical for those of their order.


This crossbow possesses additional properties, due to the nature of its modifications:

  • This weapon no longer has the loading property, instead gaining the reload property. It is fitted with a top-mounted cartridge which has a capacity of five bolts.
  • This weapon is fitted with high magnification optics, increasing the weapon's normal range to 150 feet. Additionally, the crossbow ignores the disadvantage penalty to its attack rolls from the user being prone.
  • The crossbow deals an additional 2d6 Lightning damage on a hit. If the same number is rolled on both of the d6's, lightning arcs from that bolt to another creature within 10 feet of the previous target. This effect can repeat if both d6's result in the same roll again, however, a creature can only receive this damage once per attack. On a critical hit, roll two pairs of d6's using the previously mentioned effects. If you roll max damage on any pair of d6's from this damage, the target is also stunned until the end of their next turn. This feature also applies to the initial shot from the weapon's Compression Cartridge feature.

Compression Cartridge

As an action, the wielder can charge the crossbow, compressing all ammunition in the cartridge into a single, dense bolt of energy. This bolt must be fired within 1 minute, otherwise it dissipates with no effect.

While the crossbow is charged, the wielder can use an action to fire the compressed bolt. When fired, the bolt is discharged in a line 5 feet wide and 120 feet long. All creatures within this area must make a Dexterity saving throw or take Force damage equal to 1d6 per bolt. The charged bolt creates a decompression shockwave upon collision with a solid object or structure, or a construct. Creatures within 5 feet of the point of impact must make a Dexterity saving throw or be knocked prone and take one additional point of Force damage per bolt. A creature that succeeds on the saving throw to avoid the initial shot has advantage on the saving throw to avoid the explosion.

The DC for either saving throw is equal to 8 + your proficiency bonus + your weapon ability modifier. Once the charged bolt is fired, the crossbow cannot use its Compression Cartridge until the end of the wielder's next turn to allow for it to cycle the heat generated from the blast.

Proficiency with a Heavy Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Damage: Lightning, Charge resets at the end of the wielder's next turn, after firing the charged bolt., creature, Ammunition, Heavy, Loading, Range, Two-Handed, Push

Previous Versions

Name Date Modified Views Adds Version Actions
7/13/2021 7:17:45 PM
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8/23/2021 11:44:48 PM
13
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8/24/2021 7:12:58 AM
13
1
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Coming Soon
Mugen_no_Shi

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