Saving Grace: If you drop to 0 hit points while wearing this amulet it triggers a pulse of electricity. You roll a d20 on a
1 the amulet fails to activate.
2-10 you wake up and roll a d4, you get that many temporary hit points, they last for 2 minutes.
11-15 you wake up and roll a d6, you get that many temporary hit points, they last for 4 minutes.
16-18 you wake up and roll a d8, you get that many temporary hit points, they last for 6 minutes.
19 you wake up and roll a d10, you get that many temporary hit points, they last for 8 minutes.
20 you wake up and roll a d12, you get that many temporary hit points, they last indefinitely or until you take damage, heal to full health, or take a long rest.
Notes: You must wear this item for the duration of a short rest focusing on connecting to it!
Previous Versions
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8/24/2021 3:30:19 PM
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8/24/2021 3:35:56 PM
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