Wondrous Item, uncommon (requires attunement)

While wearing this helm, you have advantage on Charisma (Intimidation) ability checks and on Wisdom saving throws against being frightened.

The helmet has 2 charges, and it regains 1 charge daily at nightfall. As an action, you can expend a charge to strike terror in the hearts of your foes. Each creature of your choice that is within 30 feet of you and aware of you must succeed on a DC 15 Wisdom saving throw or drop whatever it is holding and become frightened of you for 1 minute. While frightened by this effect, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this ability for the next 24 hours.

Notes: Frightened, Control, Headwear

Item Tags: Control Headwear

700Wanders

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