This blood-red liquid appears similar to a elixir of health, and an identify spell reveals it to be so.
When you drink this potion, it cures any disease afflicting you, and it removes the blinded, deafened, paralyzed, and poisoned conditions. However, this potion carries a fateful curse. Over the next ten days, you must make a DC 18 Charisma saving throw whenever you see a creature for the first time that day. If you fail, you become hostile towards that creature. You have advantage on the save if you are friendly toward the creature. At the end of the ten days, if you have failed the save ten or more times, you succumb to the curse. This means that you are automatically hostile to any creature you can see, unless you were friendly towards the creature before you succumbed to the curse, in which case you must repeat the save, but without advantage. The only cure for this curse is death, and the curse returns if you come back to life.
Notes: Healing, Cursed
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