This enchanted brass mace has an everlight purple diamond at the core of its blades, fueling its magic potential. When you attune to this mace, you gain the following bonuses and traits.
- You gain a +2 bonus to Attack and Damage rolls made with Arclight
- You can use your Wisdom modifier instead of Strength when attacking with this weapon
- You deal an additional 1d6 radiant damage with Arclight.
- You gain an additional attunement slot (4 total).
Rally to Me! As a bonus action, you can create arcs of protective radiant energy between you and your allies. An aura with a radius of 10 feet forms around you. When an ally of yours enters this radius, and then at the start of their turns, they gain 1d10 temporary hit points. If a creature is unconscious while in your aura, you can use a reaction to grant them advantage on a saving throw. This aura lasts for 1 minute and uses 1 charge. This mace has 2 charges and regains all expended used upon a Long Rest.
In Dire Emergencies...you can use this mace as the material components to the spell Revivify. If you do so, this mace's source of power vanishes and it loses its magical properties.
Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Set: Attunement Slots, Damage: Radiant, cleric, Sap
Previous Versions
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8/25/2021 10:25:45 PM
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8/26/2021 10:08:31 PM
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