Wondrous Item, rare (requires attunement by a bard)

Bagpipes O'Doom is an exquisite example of its kind, superior to an ordinary instrument in every way. This particular bagpipe was cobbled together by an industrious gnome named Lizzie Glitterstone. The following table lists the spells specific to the bagpipes. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

Instrument

Rarity

Spells

Bagpipes O'Doom

Rare

levitate, faerie fire, pyrotechnics, gust of wind



Notes: bard, Damage, Control, Buff, Utility, Exploration, Combat, Instrument

Item Tags: Damage Control Buff Utility Exploration Combat Instrument

Papabone

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