Weapon (dagger), rare

Free Action to Engage

Dagger stats, 1D4 Piercing

Re-Roll 1's to wound.

 

Having encountered a pack of Clawed Fiends along a forest trail and only just besting them with his party, The heroic Dwarf Amnir Thulgrum took a tail spike as a trophy and an idea was born. As he travelled, gradually collecting parts, sketching designs and pondering the process he was finally ready to begin crafting.

It was the culmination of  weeks of work. Renting a blacksmiths workshop to be able to spend the time Amnir created his new weapon, A boxy attachment to an armoured gauntlet, powered by a simple spring loaded mechanism. The wearer, with but a flick of the wrist, is able to project the Clawed Fiend tail spike and use it to punch into any would be targets. Wearing Amnir's punch glove you will never truly be unnamed. 

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Finesse, Light, Thrown, Nick

bloodzyAU

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