Weapon (greatsword), very rare (requires attunement by a hour spent focusing on sword after killing a foe)

First forged in the heat of a geyser and quenched in the blood of Ravens ancestors, this six foot great-sword is swirled black Damascus Steel with a wooden pommel. Having then quelled the fires of rage in the beating hearts of many of foe, the familial great sword of the Blood Ravens is passed from warrior to warrior. Tales tell, each time something new being awakened; either in the sword or in the heart of the welder. No prescribed path to awakening is certain, yet there is a common thread of rage and blood in each tall tale told.

Has a thin red vein, a thin green vein, and a thin blue vein running through the the Damascus steel.

Awakened by the death of the Elemental Titanboa, you know feel a magical power swell up and connects with you. You hear the Song of the Lost, a gloomy forlorned balled of your people in your mind as you weld this weapon. The sword is now a +1 great sword. When you deal a killing blow, roll 1d6 to have an effect happen you:

  • 1: Heal 1d4 HP
  • 2: Heal 2d4+2 HP
  • 3: Heal 2d4+3 HP and become immune to fire damage for 1 min; take 1d4 cold damage each round until immunity has ended.
  • 4: Heal 3d4+4 HP and become immune to cold damage for 1 min; take 1d4+2 acid damage until immunity has ended.
  • 5: Heal 2d4+3 HP and become immune to acid damage for 1 min; take 2d4 fire damage until immunity has ended.
  • 6: Heal 1d4+2 HP and become immune to acid, fire, and cold damage for 1 min: take 1d4-1 physic damage until immunity has ended.

At nights, or in very quit moments, you hear a far off female voice for but a moment... You feel there is something in this sword that is not fully awaken yet...

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Expertise: Intimidation, Bonus: Magic, hour spent focusing on sword after killing a foe, Heavy, Two-Handed, Graze

Previous Versions

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8/27/2021 5:40:41 PM
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8/27/2021 5:50:12 PM
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akswensen

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