Weapon (battleaxe), rare (requires attunement)

You have a +1 bonus to attack and damage rolls made with this magic weapon. Target must succeed on a DC15 Con save or be wounded (stackable). At the beggining of each of the creatures turn it takes 1d4 necrotic damage per wound. The affected creature can make a DC15 Medicine check to remove 2 wounds.

Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Damage, Combat, Versatile, Topple

Item Tags: Damage Combat

infernodoode

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