Armor (plate), varies (requires attunement by a Paladin)

While attuned to this armor, if an enemy makes an attack against an ally within 30 ft. of you and can see you, it must make a Wisdom saving throw equal to your Paladin spell save DC or redirect the attack to you if it is able to do so.

Once you have survived a total of 50 points of damage from nonmagical bludgeoning, piercing, and slashing damage without being reduced to 0 hit points, you become resistant to that damage. This feature resets at the end of every long rest.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Bonus: Armor Class, Paladin, Str. 15 Required, Stealth Disadvantage

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