Armor (plate), legendary (requires attunement)

Wondrous item, legendary, requires attunement by a barbarian

This suit of armor was forged by the greatest devil smiths money and souls could buy, and cooled in the blood of Tiamat. The Dragon Queen then put Terran on a course to encounter this armor, thinking that the power it granted him would allow him to slay the Archdevil Zariel for her, before the curse magnifying his bloodlust got him killed. What Tiamat failed to account for however, was that with the power she had granted Terran, not even hell could contain him.

-Even while not attuned to this armor, it counts as Adamantine Plate, and while wearing it you are immune to critical hits.
-This armor (Not the character attuned to it) also regenerates 50 hit points every 6 seconds.

Dormant

While wearing the armor in its dormant state, you gain the following benefits:

-Barbarians who wear this armor are considered proficient in it, and are able to Rage while wearing it.

-Your Strength and Constitution scores become 22

-While raging, your movement speed increases by half your movement speed.

-While raging, your long jump is up to 40 feet and your high jump is up to 20 feet, with or without a running start.

Curse: If a creature damages you while you are raging, you must attack that creature on each of your turns and you cannot end your rage early until they are dead. If multiple creatures have damaged you, then you may choose which one to attack, and you cannot stop raging until they are all dead. This effect may be suppressed by a caster the attuned creature has a bond succeeding on a DC 15 spellcasting ability check as an action.

 

Awakened

When the armor reaches an awakened state, it gains the following properties:

-Your Strength and Constitution scores become 26

-While raging, you gain the ability to move along vertical surfaces on your turn without falling during your move.

-While raging, you can Dash as a bonus action.

Curse: You are hostile to all creatures while raging, and you may only end your rage early by succeeding on a DC 20 Wisdom saving throw. This effect may be suppressed by a caster the attuned creature has a bond with succeeding on a DC 20 spellcasting ability check as an action.

 

Exalted

When the armor reaches an exalted state, it gains the following properties:

-Your Strength and Constitution scores become 30

-While raging, Your Melee Weapon attacks hit all creatures adjacent to your target and within your weapon's reach, whose AC the initial attack roll also hit.

-While raging, you do not make death saves and only die when your negative maximum hp is reached. However, if your rage ends and your hp is zero or less, you take a level of exhaustion and immediately begin making death saves.

Curse: Your rage is permanent and you may only end your rage early by suceeding on a DC 20 Wisdom saving throw. While raging, when you take a long rest you spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal. This effect may be suppressed by a caster the attuned creature has a bond with succeeding on a DC 25 spellcasting ability check as an action, if the spellcaster succeeds, the attuned creature's rage ends immediately.

 

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Set: Strength Score, Set: Constitution Score, Proficiency: Heavy Armor, Immunity: Critical Hits, Str. 15 Required, Stealth Disadvantage

Kurao_

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