The bracers are a contraption of leather and metal. It wraps around your forearms with a pistol barrel fixed atop your hand and a rotating chamber cuff with 6 shots. As you punch your target the force pulls the trigger causing it to fire. The chambers rotate after firing.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
Notes: Damage: Piercing, Battle bracers, Requires attunement - true attunement by a monk. Adds an extra 2D6 to melee attacks., Range, Ammunition (Firearms), Reload
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