Falinora's hammer is a weapon of good, although when it was found, had been corrupted by some force, allowing the undead incarnation of the wife of Arkon to wield it next to the incarnation of WAR.
When wielded by a follower of Falinora, the Hammer sheds bright light in a 20' radius and dim light in another 20' radius beyond that.
The Hammer of Falinora can also be used as a cleric of Falinora's holy symbol.
Hammer of the Light. This magic warhammer grants a +3 bonus to attack and damage rolls made with it. When you hit with an attack using it, the target takes an extra 3d10 radiant damage.
Blessing of the Light. If you are a worshiper of Falinora, you gain all the following benefits for which you have the required piety:
Tier 1. You can use the Hammer of Falinora to cast prayer of healing cast at 3rd level. After you cast the spell, roll a d6. On a roll of 1–5, you can’t cast it again until the next dawn.
Tier 2. While attuned to the the Hammer of Falinora, you regain 1d6 hit points at the start of your turn if you have at least 1 hit point.
Tier 3+. The Hammer of Falinora can be used to cast [spell[resurrection[/spell] cast at 13th level. After you cast the spell, roll a d6. On a roll of 1–5, you can’t cast it again until the next dawn.
If you aren’t a worshiper of Falinora, the hammer has 2 randomly determined minor detrimental properties.
See “Artifacts” in chapter 7 of the Dungeon Master’s Guide for details on randomly determined properties.
Holy Aura. While holding the hammer, you have resistance to necrotic damage and are immune to exhaustion. Additionally, you have proficiency with [Tooltip Not Found] and have advantage on all ability checks made using them.
Spells. While the hammer is on your person, you can use an action to cast one of the following spells (save DC 18): light, healing word, bless, death ward, mending, lesser restoration. Once you use the hammer to cast a spell, the spell can’t be cast again from it until the next dusk.
Destroying the Hammer. To destroy the hammer, it must be taken to the the 666th level of the Abyss and enter into the portal to Voidharrow, where Tharizdun dwells. The Hammer of Falinora must then be placed within the chains holding the Chained God while they move as he struggles to get free.
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Immunity: Exhaustion, Resistance: Necrotic, Bonus: Magic, Damage: Radiant, Proficiency: Herbalism Kit, Requires Attunement by a follower of Falinora, Versatile, Push
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