Potion, legendary
Warning: Will cause hallucination, summoned creatures cannot be seen by anyone outside of the tripping party, any user killed by a creature summoned using this substance will wake up the next morning with only half of all spell slots restored
the DM roll a D6 to decide which spell is cast and/or create your unique trip narrative
- summon beast (Follow an illusory spirit animal to a pack, herd, or nest of that animal, if successfully befriended they will remain with the party unless otherwise separated)
- summon fey (Follow the fairy, save the wild quest, if you successfully "save the wild" find the living ingredients for a potion or substance designated by the DM)
- summon aberration (Follow an aberration to an unmarked grave, fight spirits of the dead and dig up Graves to see what treasures might be buried)
- summon elemental (Constitution check 15 for friendly challenge rating 5 elemental, interact with Genasi clan trade, drink, or fight the choice is yours)
- summon greater demon (Sin of choice, indulge your sins quest)
- summon celestial (party enters the Astral plain for the duration of the trip)
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