Upon first glance, this simple stone spear looks mundane though ancient. The length of the petrified wood haft stretches two feet longer than typical spears of the era.
While wielding or carrying this weapon, the first time that you become blessed by the earth - whether it be by killing an enemy of earthen spirits, completing a ritual, stumbling upon an ancient altar, or by some other means the DM finds appropriate, the stone encasing the spear begins to crack and glow from within. Now revealed, the spear has a petrified ebony-wood haft, with an ancient obsidian head. Runes in the form of minute cave paintings travel the length of the spear, with images of people hunting great and terrible, ancient beasts. As the stones break and fall off of the spear, they float for a moment before encasing the hands of the now attuned wielder.
This spear deals 1d10 piercing damage, instead of the normal damage for a spear. In addition if it is wielded in two hands, the damage is increased to 1d12. Being attuned to T'lan the First Spear grants the you 10 charges recharging 1d8+2 expended charges each day at dawn. When making a ranged attack with the spear, you can expend one charge to have T'lan fly back to your hand, drawn to the stone encasing your hands. In addition, you can spend up to five charges to increase both the short and long range of the spear by five feet for each charge expended.
The Hunter's Tools. Alternatively, you can expend some charges on your turn to cast the following spells using the spear: hunter's mark (1 charge), erupting earth (3 charges), Maximilian's earthen grasp (2 charges), or wall of stone (5 charges) with a spell save DC of 16.
Tectonic Plate Armor. As an action on your turn, you can allow the stones of the earth to envelop your entire body, so long as you are standing on solid ground. For up to one hour, you gain resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons, but your movement speed is halved and you have disadvantage on any Dexterity ability checks and saving throws you make while covered in the rocky plates. You can end the effect early using a bonus action on your turn. While enveloped in this way, you have the Earth Glide ability and can burrow through nonmagical, unworked earth and stone at a speed of 30 feet. While doing so, you don't disturb the material you move through. If you end this ability while still underground, you are forced out of the earth to the nearest space available and take 5 (1d10) force damage. Once you use this ability, you must finish a short or long rest before you can use it again.
Skills of the First. While attuned to this item, you gain proficiency in the Survival and Nature skills. You also have disadvantage on any attempts made to deceive or trick another.
Curse. Your mind and body become slightly less used to technology once attuned to the gloves. Further, the stone seems to become one with your flesh: preventing you from removing the gauntlets or from dropping the spear once the curse sets in. The curse remains even if the attunement ends, but can be undone by any effect that removes a curse such as a greater restoration or remove curse spell, allowing you to remove the gloves and drop the spear, ending the curse on you. Your movement speed is reduced by 5 feet, and your Intelligence score is reduced by 2 (to a minimum of 7).
Sentience. T'lan is a sentient, true neutral item with an Intelligence of 10, a Wisdom of 20, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet.
The spear communicates telepathically with its wielder and can speak, read, and understand Common.
Personality. The spear was created to serve as a tool of the first hunters of the world. The spear is cryptic, stoic, yet can be grandmotherly at times.
*inspired by an item made by the Griffons Saddlebag
Proficiency with a Spear allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Speed Reduction: Impose, Set: Intelligence Score, Proficiency: Nature, Proficiency: Survival, Disadvantage: Deception, a creature blessed by the earth, Thrown, Versatile, Sap
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