Wondrous Item, varies

It has 4 uses as following

1st use- Roll 1d8

1. Heal 1d6 of health

2. deal 1d4 poison damage

3. teleport the player 10 feet in the direction he is facing

4. Spawn 1 chicken on the players head

5. Change the eye color of the player to orange for 1 week

6. every attack roll that is 19 or 20 is a critical hit

7. Both pinky fingers and thumbs become invisible for an hour

8. player has to roll a con saving throw of 14 every 12 hours for the next two days or they take 1d6 bludgeoning 

2nd use- roll 1d6

1. heal 1d12 +3 health

2. Take 1d6 poison damage

3. your clothing glows brightly for the next 1 hour

4. Your walking speed is a quarter of what it once was

5. you do +6 on every attack roll for the next 5 hours

6. in  your next battle deal 1d6 + 5 of fire damage 

3rd use- roll 1d4 

1. Heal 1d20 of health

2. Take 1d12 +4 of poison damage

3. Attracts any undead or monsters within a 5 mile radius for the next 24 hours

4. Any attack rolls above nat 14 are critical for the next 5 hours 

4th use- flip a coin

Heads. You level up once and gain an extra 2 points to put in any ability scores under 20 

Tails. Your health goes to 0 with an advantage on saving throws but you lose 1 point of strength and 1 point of constitution

 

 

Austin06

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