It has 4 uses as following
1st use- Roll 1d8
1. Heal 1d6 of health
2. deal 1d4 poison damage
3. teleport the player 10 feet in the direction he is facing
4. Spawn 1 chicken on the players head
5. Change the eye color of the player to orange for 1 week
6. every attack roll that is 19 or 20 is a critical hit
7. Both pinky fingers and thumbs become invisible for an hour
8. player has to roll a con saving throw of 14 every 12 hours for the next two days or they take 1d6 bludgeoning
2nd use- roll 1d6
1. heal 1d12 +3 health
2. Take 1d6 poison damage
3. your clothing glows brightly for the next 1 hour
4. Your walking speed is a quarter of what it once was
5. you do +6 on every attack roll for the next 5 hours
6. in your next battle deal 1d6 + 5 of fire damage
3rd use- roll 1d4
1. Heal 1d20 of health
2. Take 1d12 +4 of poison damage
3. Attracts any undead or monsters within a 5 mile radius for the next 24 hours
4. Any attack rolls above nat 14 are critical for the next 5 hours
4th use- flip a coin
Heads. You level up once and gain an extra 2 points to put in any ability scores under 20
Tails. Your health goes to 0 with an advantage on saving throws but you lose 1 point of strength and 1 point of constitution
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