Weapon (blowgun), uncommon (requires attunement by a Character with stealth proficiency)

This blowgun is powered by an air stone from an air elemental.

This blowgun:
  • When the trigger is pulled blows enough air to fire the ammunition
  • Loses the loading property
  • Has the reload (5) property, it has storage for up to 5 blowgun needles
The following properties applies to users attuned to the weapon:
  • You gain proficiency with Blowguns
  • When you hit with this weapon the needle it erupts in a deafening explosion. The target takes 1d6 thunder damage and is deafened until the start of its turn.
  • After you hit with with this weapon and the target is deafened, if you were hidden before the attack the target doesn’t know where the attack came from.

Reload. A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character’s choice).

Proficiency with a Blowgun allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Damage: Thunder, Ignore Weapon Property: Loading, Deafened, Character with stealth proficiency, Damage, Combat, Ammunition, Loading, Range, Vex

Previous Versions

Name Date Modified Views Adds Version Actions
9/2/2021 10:21:18 PM
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Item Tags: Damage Combat

Kingdomamerica

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