Weapon (dagger), common

The guard sputters, breathes his last, and falls to the floor. Behind you, a trail of other guardsmen who have met the same fate.

A 2 foot-long metal wire with wooden handles on each end. 

You make an Athletics or an Acrobatics check, and the target makes a Perception check. If you fail, the target notices you and the attack fails. If you succeed, you have strung your cord around your target's neck, and they are Grappled and cannot make any attacks or cast any spells until the attack ends. The target takes 1d6+STR. If anything happens that would end the Grappled condition between turns, the attack is over.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Stunned, Finesse, Light, Thrown, Nick

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