Weapon (longsword), legendary (requires attunement)

A large, heavy two-handed sword, meant for reach attacks in addition to up close fighting. Forged by the legendary blacksmith Weyland at the same time as making Kurt and Duerindal and the Archbishop tested them by seeing how far they could cut into a steel mound. "Kurt penetrated a hand's breadth but was notched, Almace penetrated a hand's breadth without damage, and Durendal penetrated half the length of a man's foot."

This weapon is considered magical and has a +3 to Attack and Damage rolls. In addition, when used in two hands it has a Reach of 10 ft.

Timeless Tamper: This weapon is indestructible.

Half-swording: The weapon possesses the "Half-Swording" property. With it, the weapon loses the reach property, however it gains a +2 bonus to weapon damage.

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Weapon Property: Reach, Bonus: Magic, Indestructible, Reach 10', Half-swording, Versatile, Sap

Previous Versions

Name Date Modified Views Adds Version Actions
12/5/2018 5:54:07 AM
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12/6/2018 1:18:02 AM
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TheRealSpaceBandito

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