This sentient hellish looking sword features a jet black serrated blade that has strange glowing red runes on it. The runes say "From hell's heart, I stab at thee" and are always glowing red. The hilt features a jet black skull with horns and ruby eyes. The handle looks to be wrapped with chain and spiked guard. Amaryllis belonged to Feirrin, Queen of the Erinyes.
Devil's Soul
You have a +3 bonus to attack and damage rolls made with this magic weapon. It scores a critical hit on a roll of 19 or 20, and deals an extra 2d10 slashing damage to Fiends. Additionally while attuned to this sword you can speak Infernal and Abyssal and have resistance to attacks made by Fiends.
This weapon has 9 charges, you can use the charges to cast the following spells:
Summon Greater Demon- 2 charges
Infernal Calling- 2 charges
Finger of Death- 4 charges
Shadow of Moil- 3 charges
Eyebite- 3 charges
Power Word Kill- 6 charges
Imprisonment- 5 charges
Spell DC 20 and all spells are cast at the highest level. All spent charges are regained at dawn.
Sentience
Amaryllis is a Chaotic Evil sword with an Intelligence of 15, a Wisdom of 13, and a Charisma of 17. It has hearing and darkvision out to a range of 120 feet.
The weapon communicates telepathically with its wielder and can speak, read, and understand Common and Infernal.
Personality
Amaryllis seeks to destroy all fiends, killing demons and devils alike. Her original leader, Feirrin, was betrayed by devils. Demons have always been natural enemies of devils so their destruction comes naturally to the weapon.
Random Properties
Amaryllis has the following random properties:
- 2 minor beneficial property
- 2 major beneficial property
Destroying the Sword
Amaryllis can only be destroyed by wish spell cast by an Archdevil. Nothing else, not even a wish spell cast by another type of creature, can damage this magic sword.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Damage: Slashing, Language: Abyssal, Language: Infernal, creature of Evil Alignment, Damage, Combat, Versatile, Sap
Previous Versions
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Posted Dec 13, 2018I didn't add this but the sword does maintain concentration for you when you cast a spell.