You have a +1 bonus to attack and damage rolls made with this magic weapon.
When thrown, the axe returns to the user.
-If the user has moved after it has been thrown or the user fails a Dex 12 check, the axe falls to the ground.
Cursed: Once the axe is picked up, the user is banished from their home settlement and cannot enter within a mile radius.
-Cannot speak to loved ones
-For every hours within the forbidden area, 1 point of exhaustion is added to the user.
For party members to speak to the user, they must succeed a Wis DC Save of 18 every 10 minutes. On a failed save, the PC flees
Curse can be removed by killing an ancient, evil being of the DM's choosing
Proficiency with a Handaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Damage, Combat, Light, Thrown, Vex
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