A Steel banana twice the normal size affixed atop a two foot steel rod with the lower portion of the handle wrapped in a yellow leather. Hanging off a circular pommel at the end of the handle are 7 links of silver chain and a copper barrel hanging from the end.
Attacks made with this weapon are considered magical and use your Dexterity modifier instead of your Strength modifier. The Banana of Returning has the thrown property, with a normal range of 30 feet and a long range of 90 feet. Proficiency with light hammers allows you to add your proficiency bonus to attack rolls made with this weapon.
While you are attuned to this item, you gain a bonus to attack and damage rolls made with it equal to your proficiency bonus.
On your turn, as an action, you can extend your open hand and speak the hammer's command word (Bananarama). The banana begins flying toward your hand at 160 feet per round until you catch it. Any creature in the hammer's path, that would be struck by the hammer as it returns, must succeed on a dexterity saving throw, taking 1d6 bludgeoning damage on a failed save or half as much on a success. The DC for saving throws made to avoid returning damage from the hammer is equal to 8 + twice your proficiency bonus.
Proficiency with a Light Hammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage, Combat, Light, Thrown, Nick
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