You have a +3 bonus to attack and damage rolls made with this magic weapon. (Cold)
- This weapon has a pool of healing energy that can restore up to 50HP
- As an action you can plant this weapon in the ground and release this energy. Creatures that end their turn within 10 feet of it are showered in a brisk rain restoring 3D6 + (con) mod HP.
- This pool can also be used to heal a creature of a disease or poison, as an action instead of regaining HP the effected creature can choose to drink a handful of the rain being showered on them (5 hp) and cure themselves of one of the listed effects. The creature cannot benefit from this effect more than once per day and anyone that attempts to suffers an effect from the list of poisons in the DMG (pg257)
- The entirety of the healing pool may be expended at once as an action to bathe a target you can touch with a torrential downpour of rain, in doing so you may choose to cast greater restoration or death ward (without needing material components). This can only be used as long as the pool of healing magic is full.
- This weapon has gain an affinity for giants blood and on hit deals an extra 2D6 slashing damage to giants, the target must also make a DC 15 strength saving throw or be knocked prone.
The pool of healing recharges 3d6+Con mod at dawn
This great axe was once the weapon of a Frost Giant prince. It’s magic has fully revealed itself to you. You will continue to safeguard Aquilions final secret.... only in facing death with eyes wide open and acceptance in your mind can one truly give life, in both meaning and physicality.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage: Slashing, barbarian, fighter, paladin, Healing, Damage, Combat, Warding, Heavy, Two-Handed, Cleave
Previous Versions
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9/6/2021 10:47:37 PM
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Coming Soon
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