Weapon (dagger), artifact (requires attunement by a Must be of the infernal bloodline of an assassin family who passes this dagger down through generations.)

Deal 1-5 dmg to yourself activating the magic with your blood, making the dagger glow an aura of bright red and warm to the touch (not bright enough to change the light level) and deal double the amount of damage taken from yourself on the next successful attack.

If a non-bloodline being picks up the dagger they take 1d4 damage from the dagger if they fail a will save of DC15 every round or every 30 seconds

Manipulation spells like Mage Hand used to move the dagger cause no effect to the spell caster but it ignores all magical armor, causing the will save to be rolled even if the user has Mage Armor.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Must be of the infernal bloodline of an assassin family who passes this dagger down through generations., Finesse, Light, Thrown, Nick

DragonsMage1

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