The simple bone flute, made from a petite human femur, is stained with age. Its worn mouthpiece tastes of raw earth and leaves the performer's lips numb. When loosed, a dry leather lanyard wound around the bottom cracks as it stretches to hang about one's neck.
This little flute is imbued with necromantic magic giving it the following properties.
When a wielder takes an action to blow the flute and succeeds on a Performance or Flute skill check ,DC 14, up to five Small or Medium corpses they can see within 60' immediately stands up and becomes undead. You decide whether it is a zombie or a skeleton (the statistics for zombies and skeletons are in the Monster Manual). This effect may be used once per short rest.
Additionally, the flute will force all undead within 60' to make a Charisma save with a DC equal to the performer's skill in Flute or Performance. The undead has advantage if it is under the control of another. (undead raised by the flute or already under your control do not get a save). On a failed save, the affected creature will begin to dance and must use its movement to follow the sound of the flute. Dancing dead cannot take any action or bonus action except to dodge and must use its full movement to follow the sound of the flute (undead will not enter an obvious trap or other deadly hazard but will stop and dance in place if they cannot find a path towards the music). The undead will not come closer than 10' to the performer but will surround the flute player and continue to dance as long as the flute is being played. Each round the performer may continue using their action to play and as long as they maintain a continuous song the affected undead do not get to make another save. However the moment the performer stops playing, the undead drawn by the flute will become hostile to the performer. Any undead the performer controlled prior to the flutes affect remain under their control.
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