Weapon (greataxe), very rare (requires attunement by a paladi or barbarian)

This magic greataxe appears to be a normal stone greataxe. You cannot tell if it was magical unless a closer look at it.

When attuned, cracks of magma emerge into the blade from the center. You deal an extra 5d10 fire damage when attacking with this axe.

When it's your turn in combat, you may use your action to slam the axe into the ground, shattering its beak and shooting chunks of magma in a 15-ft radius. All creatures except you must make a DC 13 + your constitution modifier dexterity saving throw, taking 6d6 fire damage on a fail and half as much on a success. The greataxe becomes damaged and cannot be used as a weapon until the next dusk or dawn, slowly ebbing magma and growing back its beak.

 

 

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Damage: Fire, Damage: Fire, paladi or barbarian, Heavy, Two-Handed, Cleave

RollofSliceDice

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