Weapon (shortbow), legendary (requires attunement by a Tiefling)

You have a +3 bonus to attack and damage rolls made with this magic weapon.

Basaltwood trees are extremely rare and valuable. They exist in a state of near-petrification, growing less than an inch per year. Warm to the touch, basaltforged bows are strung with fire spider silk which, for good or ill, have a tenancy to set arrows aflame.

This magical bow has 2 charges and regains all expended charges if it spends 8 hours in a fire, lava or hot coals. This bow is immune to fire damage.

Smogshot: As a bonus action you can expend 1 charge to enchant an arrow nocked to this bow with the power of toxic, sulphurous fumes of a volcano. Hit or miss, this arrow detonates in a 20 foot radius sphere of heavily obscuring fumes which last for 1 minute. When a creature enters for the first time on their turn or starts their turn their they must make a DC 15 Constitution saving throw, taking 3d8 poison damage on a failed save or half as much on a successful one. The creature must then make another Constitution saving throw on each turn or take another 1d8 poison damage once they have left the poison cloud.

Inferno Arrow: As a bonus action you can expend 2 charges to enchant a nocked arrow to this bow with the power of the elemental plane of fire. This arrow burns bright and hits a target regardless of its AC as long as it's not immune to fire damage. On impact the arrow deals 4d12 fire damage to it's target and any creature within 5 feet.

Rain of Fire: As a bonus action you can expend 1 charge to enchant a nocked arrow to this bow with the power of the elemental plane of fire. This arrow multiplies upon release creating a cone spreading 60ft. Each creature within the cone takes 3d6 fire damage and the regular piercing damage from the arrow.

Proficiency with a Shortbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Magic, Damage: Fire, Tiefling, Damage, Combat, Ammunition, Range, Two-Handed, Vex

Item Tags: Damage Combat

Mr_Shagadelic

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