Potion, varies

These cigars are made with various herbs and other alchemical components and means.  Each cigar has a colored wrap designating its magical functions. Each cigar provides a magical buff, and sometimes debuff and are color based. Each cigar is 75 gp.  When smoked each cigar gives the user the following effects for 1 hour.

  • Red – advantage on strength checks and saving throws, take half damage from bludgeoning, slashing, and piercing damage. After the effects wear off your take 1d8 psychic damage
  • Green – advantage on nature checks and gain the ability to talk to and understand plants, must succeed on an intelligence saving throw DC 14 or be unable to comprehend languages for an hour after effects cease
  • Blue – advantage on dexterity checks and saving throws, become exhausted after use and have half movement speed for the following hour.
  • Yellow – gain the ability to detect and see magical items with an orange aura, but you have disadvantage on perception and insight checks based on sight during that time.
  • Black – gain 120 feet of dark vision and advantage on perception and investigation checks in darkness. Take 1d8 of necrotic damage after effects wear off
  • Pink – gain advantage on charisma and persuasion checks, must make a constitution saving check (DC 14) or you face swells up hideously and you have disadvantage on all charisma and persuasion checks for the following hour.
Paddy_O_Mallyhammers

Comments

Posts Quoted:
Reply
Clear All Quotes