Armor (plate), artifact (requires attunement by a level 17th wizard at least)

This powerful item allows those that have power in strength and arcane to gain an ability to minimize their weaknesses and maximize their strengths. The wearer has to have a strength score of 20 to survive wearing this item. Othervise the wearer takes 5d100 force damage every second (6 times  round) until the wearer dies (immunity and resistance doesn't reduce the damage). Any creatures killed this way are absorbed into the armor.

If properly attuned to, it will give the wearer an intelligence and strength score of 30 and gaining advantage on all saving throws. The armor has +3 to it's AC and turns vulnerabilities into resistances. You are also able to use the armor as a  a spellcasting focus and gain 1 more slot for every spell level (including 9th). You don't require proficiency with heavy armor if you are properly able to attune to this item.

While wearing this armor, you have to kill an opponent every month with an unarmed strike to turn this creature to dust and use it's soul to power up the armor or taking force damage (as described above).

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: level 17th wizard at least, Buff, Combat, Str. 15 Required, Stealth Disadvantage

Previous Versions

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9/13/2021 3:35:16 PM
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Item Tags: Buff Combat

EdWinMaster

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