Weapon (greataxe), artifact (requires attunement by a Fighter, Cleric, or Dragonborn)

The Axe once welded by Mortal herself. When it strikes true, it strikes hard.

On a critical hit, role on the critical table. **if target AC is so high that a natural 20 is the only way to hit, ignore the table

Critical Hit Table - roll d100 to determine outcome

00-50

Normal critical hit

51-75

Critical hit + 1d6 fire damage **target makes DC12 Dex save or catch on fire

76-80

Critical hit + 2d6 fire damage **target makes DC15 Dex save or catch on fire

81-85

Target turns into goat for 2 rounds **target’s current HP does not change

86-90

Target turns into chicken for 2 rounds **target’s current HP does not change

91-92

Critical hit + attacker heals 1/4 of the damage dealt rounded down

93-94

Critical hit + attacker heals 1/3 of the damage dealt rounded down

95-96

Critical hit + attacker heals 1/2 of the damage dealt rounded down

97

Critical hit x 1.5

98

Critical hit x 2

99

If target is below half its total hp, it instantly drops to zero hp. Target explodes into 2d12 gp

If target has more than half its total hp, it is a critical hit x 2.5

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Ignore Weapon Property: Two-Handed, Damage: Slashing, Fighter, Cleric, or Dragonborn, Heavy, Two-Handed, Cleave

declanguy321

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