This bow is made of a thick strong wood and reinforced with adamantine to keep it durable and enforces its strikes. It holds straight and forms an almost square form when drawn back. An arrow charged with this bows power can even break the sound barrier and shatter obstacles in its path.
Once per turn, you can charge one arrow from this bow. While charged, you gain advantage on this attack, a creature gains no cover bonus except from total cover, the arrow deals an extra 2d8 thunder damage on a hit, and any objects not being worn or carried weighing 5 pounds or less in a straight line between the wielder and the target is shattered and destroyed from the shockwave of the sound barrier being broken. This sonic boom can be heard from 200 feet away.
Immediately after you shoot a charged arrow from this bow, roll a d20. On a 1, the wielder of the bow must succeed on a strength saving throw (DC 14) to keep the bow from shattering and breaking from the strain of its force and causing a sonic boom on itself. Otherwise every creature within 10 feet of it must succeed on a constitution saving throw (DC 16) or take 6d8 thunder damage and be knocked prone, causing half damage on a success and the creature is not knocked prone, and the bow is destroyed.
Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Damage: Thunder, Damage, Combat, Ammunition, Heavy, Range, Two-Handed, Slow
Comments