You gain a +3 bonus to attack and damage rolls made with this magic weapon and an extra 1d8 cold damage on a hit. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a humanoid, 2d8 damage. Immediately after the attack, the weapon flies back to your hand.
This Axe also functions as a sword of sharpness.
When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target.
When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the GM. If the creature has no limb to sever, you lop off a portion of its body instead.
In addition, you can speak the sword's command word to cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.
Blessing of Thrym
You have immunity to cold damage.
The range of your darkvision increases by 60 feet.
You gain proficiency with artisan’s tools related to blacksmithing, brewing, and stonemasonry.
You can use an action to touch the axe to a fixed piece of Giant stonework or historical items and cast the teleport spell from the axe. If your intended destination is a place of giant history or power, there is no chance of a mishap or arriving somewhere unexpected. You can’t use this property again until 3 days have passed.
Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Damage: Additional, Damage: Additional, Immunity: Cold, Sense: Darkvision, Damage: Cold, Summon Ice (water elemental) once per day as an action., Must be a frost giant or be attuned to belt of frost giant strength., Damage, Combat, Versatile, Topple
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