Staff (quarterstaff), rare

A powerful arm replacement that also doubles as a weapon. You can use your Intelligence Modifier instead of your Strength modifier when you make Strength checks with this arm. In addition, this arm counts as a simple melee weapon with the heavy trait that deals 1d8 bludgeoning damage and when you make an attack with this arm you can use your Intelligence of Strength for the Attack and Damage Rolls. 

 

Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Versatile, Topple

Previous Versions

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9/15/2021 2:22:42 PM
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