When a dragon’s physical essence is destroyed, it’s soul retreats into its inner sanctum: a basketball sized crystalline orb that pulses slightly when the dragon communicates.
A dragon’s heart contains the soul of the dragon. If the dragon is friendly to you, it can bestow various blessings, and even cast spells on you. Any spell cast in this way is maintained by the dragon but cast on your turn.
Updated Blessings. Details of the blessings are below, but this is the most updated list:
- Your intelligence becomes 22 and cannot be lowered by any means lower than the feeblemind and [wish]wish[/wish] spells.
- You have Immunity to poison damage and the poisoned condition.
- You have Expertise in Deception and Performance.
- Andrym can cast any spell from the Sorcerer Spell list of 6th level or lower.
- Andrym can restore spell slots for yourself and your party members. He has 20 levels of spell slots which restore on a long rest.
- Andrym can manifest himself beyond your body, using any form of medium or smaller.
Blessings of the Green Dragon. If the Dragon is friendly to you, it shares with you some of its essence, extending to you certain benefits:
- Your Intelligence becomes 17 unless it is higher.
- You gain resistance to Poison damage.
- You gain Proficiency in the Deception skill. If you already are proficient, you gain expertise.
Partial Soul Connection. When a basic agreement is made, the Dragon can begin to link its soul with the carrier of its heart. While this partial connection remains, you gain the additional benefits:
- You become unable to leave behind, drop, or destroy the Dragon’s Heart.
- You gain Immunity to the poison damage, and the poisoned condition.
- You can cast silent image at will.
- The Dragon gain access to a number of spells, based on the Strength of the connection. While the dragon is linked, they are under no compulsion to cast these spells, and act according to their nature, as determined by the DM. The Dragon is able to cast these spells as a part of your turn, and may target you or anyone it can sense through you.
Incomplete Soul Link. As your connection with the dragon deepens, the strength of both of you continues to grow. You gain the additional benefits:
- Andrym can manifest themselves as a small or tiny creature for up to one hour a day outside your body. If he dies during this time, his body is destroyed, but he is shunted back into you.
- All previous spells become at will spells, and Andrym gains access to the following spells, which have extended range and concentration duration.
- Spells: blink, hypnotic pattern, hallucinatory terrain, seeming
- additionally, once per day, Andrym can restore some of your spells. As an action, Andrym can restore up to 6 levels of spell slots.
Consumed the Ancients. For consuming the soul and power of his mother, Andrym gains the additional benefits:
- You Intelligence becomes 22 and cannot be lowered by any means.
- Andrym’s manifested self can now be medium or large.
- Andrym can now cast spells up to 5th level. His memory is still spotty, but he has access to all Sorcerer spells of 5th level or lower)
- Andrym can now restore up to 20 levels of spells, and can restore the spell slots of your teammates.
Notes: Immunity: Poison, Expertise: Deception, Immunity: Poison, Set: Intelligence Score, Healing, Summoning, Control, Scrying, Detection
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