Weapon (revolver), artifact (requires attunement by a In order to attune to the Ace of Spades, the person trying to attune to it must kill the current owner, or they must win it gambling. You gain proficiency once you attune to the Ace of Spades.)

Lore: The Ace of Spades is a one-of-a-kind revolver, with its origins being with Ace, a mysterious rouge, who died in a duel with Cayde-6. Upon picking up the gun, Cayde-6 felt an instant connection with it, and named it Ace of Spades, after it's previous owner. It is a black revolver, with a white stripe on the barrel, and a spade on the cylinder and grip.

 

Memento Mori: When the Ace of Spades kills an opponent, and the next action taken is to reload, the first 3 bullets in the cylinder deal an extra 2d4 fire damage.

Aces High: When the Ace of Spades is attuned to its wielder, it gains +3 damage on damage rolls.

Quickdraw: The Ace of Spades does not take an action to draw.

 

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: In order to attune to the Ace of Spades, the person trying to attune to it must kill the current owner, or they must win it gambling. You gain proficiency once you attune to the Ace of Spades., Combat, Range, Ammunition (Firearms), Reload, Sap

Item Tags: Combat

Noah_Thompson

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