While wearing this ring, you can turn invisible as an action. Anything you are wearing or carrying is invisible with you. You remain invisible until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again.
Curse: This ring is beset with a wicked curse that channels the power of Tharizdun, the Chained Oblivion, becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the ring, keeping it within reach at all times. If a creature casts the identify on the ring, they must succeed a DC20 Intelligence saving throw or take 14d6 psychic damage on a failed save, and half as much on a success. On a successful save, the ring's true nature is revealed.
Whenever the attuned creature uses its action to turn invisible the GM rolls 1d20, on a 1 the ring casts Psychic Scream with a DC of 20, targeting the attuned creature and the closest 9 creatures to them as they hear Tharizdun's horrid screeching from far beyond the void. A Remove Curse spell cast at 7th level can end a creature's attunement to the ring.
Notes: Invisible, Deception, Cursed, Jewelry
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