The glowing runes on this curved blade light up brighter in the presence of an arcane spellcaster.
You have a +2 bonus to attack and damage rolls with this weapon. When you make a successful attack against a spellcaster, the target must make a CON save against a DC of 15. On a failure, they lose a random spell slot. If they have no remaining slots, the dagger has no effect. On a critical hit, they automatically lose a slot.
To randomly determine the slot, roll a die that corresponds to the target's casting level (d4 for 4th level, d3 for 3rd, etc).
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Finesse, Light, Thrown, Nick
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