You have a +2 bonus to attack and damage rolls made with this magic weapon. You must wound an opponent in combat with the A.U.S. to attune to it, which you may do on the next short or long rest.
The A.U.S. has five charges. You may cast magic missile (1 charge, or more if cast at a higher level), shield (1 charge), or web (2 charges). You regain 1d4-1 charges at dawn, or 1d4+1 if you did damage to a creature with the weapon.
The A.U.S. is a finely crafted dagger, with a purplish grip of woven mithril and electrum and the circular seal of Morley's Abbey at the haft. It the brainchild of Aeldredd Aelthelredd and Gergö Brnúmmyszj, the resident weaponscrafter at Morley's Abbey. Every graduate of Aeldredd's wizard school receives one as a graduation present.
"It's the only dagger you will ever need" (TM)
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage, Combat, Finesse, Light, Thrown, Nick
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