Armor (plate), legendary (requires attunement)

+ Negative traits that hinder your performance in battle can only affect you after the battle
+ Obtain resistance to any bludgeoning and slashing damage
+ When attuned, add 1d4 to your damage roll on attacks (can stack up to 2d4)
+ Death saves are made after the battle is won
- When attuned, take 1d4 piercing damage every turn in battle
- Disadvantage to 1 roll of a death saving throw
- There is a 5% chance at the start of any battle that a user will black out and one random enemy will be killed or heavily injured, taking 100 slashing damage
- Damage stacks only if the previous attack is successful

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Resistance: Bludgeoning, Resistance: Slashing, Str. 15 Required, Stealth Disadvantage

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