Weapon (battleaxe), varies (requires attunement by a Looking at these runes for a minute attunes the character to the weapon. )

This weapon (battle axe) has runes etched on the metal axe blades.  Looking at these runes for a minute attunes the character to the weapon.  Depending on the character’s level, the weapon offers the following abilities. Note: weapon deals necrotic damage and its special abilities only function while weapon is held.

Leveling: This item is a living magical item and its abilities level in tandem to the attuned character that wields it. In determining bonus to attack or save using cantrips, use your proficiency bonus only.
  Level 1:      Target damaged by this weapon isn’t able to regain hit points until the start of your next turn
  Level 5:      You can cast the Toll the Dead cantrip (without material components).
  Level 10:    You can cast Absorb Elements as a cantrip without material components limited to only necrotic damage.
  Level 15:    Penetrating death: necrotic damage caused by this weapon ignores necrotic resistance
  Level 20:    Vampiric: when you reduce a creature within 5 feet of you to 0 hit points, you gain temporary hit points equal to the creature’s Creature Rating/level + your proficiency bonus. These temporary hit points expire after a long rest.

Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Damage: Necrotic, Looking at these runes for a minute attunes the character to the weapon. , Versatile, Topple

Nikolaos718

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