The Armour of Hel allows the wearer to summon the number of weapons equivalent to their level on each turn as a bonus action. Each time you choose to use this, roll a d20. The roll determines the weapon and damage. This has a range of 30 feet. This armour will also increase your AC to 19, unless you armour class is already higher.
- 1: You suffer d20 damage
- 2-5: A small shard of silver, dealing 1d6+2 damage each
- 6-10: A long shard of silver, dealing 2d6+2 damage each
- 11-15: A hail of small silver shards, dealing 2d8+3 damage per hail
- 16-19: A silver battle axe head. dealing 3d6+3 damage each
- 20: 2 silver long knives, dealing 4d4+4 damage per knife.
This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
Notes: Immunity: Necrotic, Resistance: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Vulnerability: Radiant
Previous Versions
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