You gain a +1 bonus to attack and damage rolls made with this magic weapon.
This thin blade holds up to six small vials of liquid in a special mechanism built into it's handle. As a bonus action the wielder can eject one of the liquids onto the blade where it remains for one minute, until an attack hits a creature, or until another liquid is ejected. Creatures struck by the blade whilst it is coated suffer the effects of the liquid.
The Vials are delicate and some may be broken upon discovering the dagger. Additionally, whenever an attack critically fails one random vial breaks and splashes the wielder.
A DC 15 dex/ tinkering check is required to load the vials over the course of 10 minutes, failure may result in injury, critical failures destroy a vial. A separate check is needed per vial.
It is possible to repair/ replace the broken vials at the GM's discretion, using proper materials and time, also work with your GM as some materials may not be able to be transferred to the dagger.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage, Buff, Debuff, Combat, Finesse, Light, Thrown, Nick
Previous Versions
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9/30/2021 11:13:17 PM
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Coming Soon
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