Weapon (greataxe), artifact (requires attunement by a Requires Attunement from a good creature)

This magic longsword ha been passed down by heroes and has the power of them inside each one who came before powers the sword granting the wielder the power of all who came before them it has a sentient being trapped in it is one of the heroes.

This magic weapon has the following powers which can only be used by a creature who attunes to it. It has the following traits:

The Ancients Longsword has a plus three bonus to attacks made with it                                                                                                                                                     

Any creature with at least one head will get cut off on a natural 20 the creature will die if it needs a head to survive if the DM decides that the creature is to big to have its head cut off you instead deal 6d8 slashing damage and an additional 2d10 force damage

Sentience 

Ancients longsword is a sentient creature it is neutral good and has an Intelligence of 14, Wisdom 18, and Charisma 20 it loves slaying evildoers and will exchange jokes between it and its owner as to remain lively it will shout words of encouragement to its wielder while in battle and has a bonding to the Darkness Bound Daggers and the Wanderers Staff

this blade has twelve charges which can be used to cast the following spells:                                                                                                                                            Thunderous Smite (2 Charges) Mass Cure Wounds (4 Charges) Heroism (1 Charges) Spirit Guardians (2 Charges) save is DC 16 and it's a plus four to hit      

This weapon deals an extra 1d8 force damage one-handed  and an extra 1d10 two handed this also deals an extra die of slashing these traits can only be used when wielded by an attuned creature

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Requires Attunement from a good creature, Heavy, Two-Handed, Cleave

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