A curved dagger with the finesse, light, swift, defending, reliable, alchemical and thrown properties. This dagger is forged from a bright steel with Azurite runes carved into the blade itself, which through the center of which there is a channel that leads into the hilt of the weapon which has a blue leather grip and an openable pommel to insert an alchemical canister into. Non-magical.
- A swift weapon allows for quick recovery after missing. The first time you miss an attack on your turn, the next attack you make with this weapon will have advantage
- A defending weapon is either made for parrying, has advanced techniques for use in parrying, or both. When you use a defending weapon, you can use your reaction to defend against a melee weapon attack that hits you. If you do, increase your AC by 1d4 against that attack.
- A reliable weapon, when you hit with an attack has advantage on their weapon die, allowing you to roll the damage dice for the weapon twice and take the higher of the two rolls
- An alchemical weapon allows you to utilize alchemical canisters that you can procure or make to consume to contents of a canister on a successful attack with the weapon, it requires a bonus action to load a canister into the weapon
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Finesse, Light, Thrown, Nick
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