Weapon (crossbow, heavy), very rare

This intricate Crossbow is lined with five small jars, each with a small mechanism that can magically coat a bolt with any liquid inside. As you make an attack with the crossbow,  you can choose which - if any - of the liquids to coat a bolt with.

Three of the jars are empty, and each can each magically hold enough liquid to coat twenty bolts. The other two hold an infinite amount of two different liquids, each of which can be used three times before disappearing, magically coming into existence again after the next dawn. In the first, a bright green poison is held. When hit by a bolt coated in this poison, a creature must make a DC12 Constitution saving throw, becoming poisoned for a minute and taking an extra 1d6 poison damage on a failed save, or taking 1d4 extra poison damage on a success. The second is a strange, multicoloured substance that glows with an eerie light. When firing a bolt coated with this substance, roll a d8 to determine it's effect (See Substance Effect table). 

 

Substance effect

d8 Effect
1 The substance has no effect.
2 The bolt moves to follow the target of your shot. You have +5 on the attack roll.
3 The bolt bursts into a purple flame that does not burn. Any creature hit by a bolt with this effect takes an extra 1d6 psychic damage, and glowing purple flames flicker off its body for the next minute, even if it goes invisible.
4 A globe of darkness emanates from the bolt as it flies, as if the bolt was the center of the spell Darkness. The globe lasts for one minute, and then dissipates.
5 Magical ropes shoot out of the bolt and attempt to restrain the target of your shot as soon as it hits. Any creature that is hit by the bolt is affected as if it had been attacked by a Net.
6 The bolt magically splits into four copies of itself. The target and each creature in a five foot vicinity must succeed on a DC13 Dexterity saving throw or take an extra 1d6 piercing damage.
7 As soon as the bolt hits anything, liquid explodes from the substance, and the area around the bolt is affected as if the bolt had been the center of a Grease spell.
8  A ball of fire explodes from the bolt as it hits. Every creature in a 15 foot radius must make a DC15 Dexterity saving throw, taking 3d6 fire damage on a failed save, and 1d6 on a success

Proficiency with a Heavy Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Ammunition, Heavy, Loading, Range, Two-Handed, Push

Previous Versions

Name Date Modified Views Adds Version Actions
10/4/2021 5:43:32 AM
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