You have a +5 bonus to attack and damage rolls made with this magic weapon. Can use customizable rounds to cause varying damage types. Every use consumes one round of Desolator .308 ammunition. Setup takes 1 action. If the gun is not set up then take a -2 initiative. The advantage for any attack occurring from a range greater than 100ft and disadvantage from any attack inside 50 ft.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Proficiency: Initiative, Advantage: Ranged Attacks, Disadvantage: Ranged Attacks, Damage, Combat, Range, Two-Handed, Ammunition (Firearms), Reload, Sap
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