All but the most stalwart break before the might of the wielder. You gain a +3 bonus to attack and damage rolls made with this magic weapon and it deals an extra 1d6 piercing damage. While attuned to the javelin, your speed increases by 10 feet. If you hit a creature that has less than 20 hit points with the javelin, it drops to 0 hit points.
When you hit a creature with a ranged attack using the javelin, you can use your reaction to move up to your speed towards the target and take the attack action. If you reduce the target to 0 hitpoints on the same turn, you gain temporary hitpoints equal to your level.
When you score a critical hit against a creature, the target becomes frightened of you until the end of your next turn. When you reduce a creature to 0 with the javelin or score a critical hit with it, creatures within 15 feet of the target must succeed on a DC 17 Wisdom saving throw or become frightened of you until the end of your next turn.
Proficiency with a Javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, Damage: Piercing, Bonus: Speed, Frightened, Frightened, Damage, Buff, Debuff, Movement, Combat, Thrown, Slow
Comments